I haven’t blogged much recently, since I’ve been away at a conference for a few days, and when I got back I slipped into playing Halo 3 and The Orange Box.
The Orange Box, if you don’t know, is the latest episode in the Half-Life 2 series. Well, to be more accurate, it’s Half-Life 2, and HL2 Episode 1, Episode 2, a game called Portal, and Team Fortress 2. “5 Games in One Box”, the box proudly proclaims and, while I have no doubt that’s true, I’ve only played 3 of them.
Half-Life 2 is great (I wanted to go through the episodes in the right order, so I started at the beginning). It took a bit of getting used to playing it on a console – I played HL1 on my PC – but it’s pretty easy to get used to. The story is engaging, as usual, and the graphics look decent enough. My only complaint in the graphics front is that it’s not as pretty as, say, Gears of War. Some of the textures look a bit blocky, like they were designed for a lower-resolution system. I realise this is going to be pretty much a port of the xbox version, and perhaps I’m being a little too demanding of my next-gen system, but I thought the days of blocky textures were fast coming to an end. Anyhow – Half-Life 2 – pretty good.
Portal? Thoroughly confusing! In a good way, though. When you look through a window to see yourself standing there, but then realise it’s through a portal that’s really next to you… it hurts my head sometimes. The basic idea of Portal is that you wake up in a “testing centre”. I don’t really know what’s being tested, and the overseer, or controller, or whatever it is that’s giving you instructions has referred to me as “android”, so I don’t even know if the character is human. She looks human, but that’s no guarantee is it? Anyway, I’m rambling. You wake up in a testing centre and have to reach an exit point in one chamber after another. You have a portal gun, which basically shoots entrances and exits. So, shoot an entrance on the floor… and exit on the ceiling… jump in and you pop out falling from the roof. Despite it being a little confusing, Portal is absolutely brilliant.
But the real star of the show, for me, is Team Fortress 2. Team Fortress was one of the earliest “class-based” online shooters, and TF2 has kept that basic formula. It’s an incredibly well balanced game, with a class to suit most play types. My personal favourites are the Engineer and Spy. I prefer a support role, so the Engineer’s ability to build turrets and ammo/health dispensers is perfect for me. The balls-out fighting can be left to someone else
The Spy has the ability to cloak himself and sneak past people un-noticed, or to disguise himself as one of the other team’s players. Again, much more suited to my playing style than the head-on approach.
There are some really nice touches too: you get killed, and the game shows you a snapshot of the person who did it. If they kill you several times, they become your “nemesis”, opening up the opportunity for you to get a revenge kill later on. It’s incredibly satisfying to get someone back who’s been beating you down for the whole game… and it’s nice to see that kind of thing acknowledged in the mechanics of the game.
Visually, TF2 is quite cartoony, which actually makes it look better than HL2. Perhaps it’s just that I can be much more forgiving of a game that’s meant to look like a cartoon, but I prefer it.
Looks like I’ve found a new favourite game